![]() It’s obvious what your deck does when opponents see your commander. There are 38 lands here, including the expected MDFCs like the Malakir Rebirth, channel lands like Boseiju, Who Endures, and a few utility lands like Witch's Clinic. Sol Ring and some 2-mana rocks, as you might expect. You’ve got a couple different kinds of ramp here. You can’t have a deck these days without ramp, especially in green, and especially with an expensive commander like this one. Fair warning, black and green have a lot of riches to pilfer for a build like this, so most of these cards do double duty in other areas. I’m going to break down the elements and themes in the deck. This deck keeps that option open as a secondary wincon, but it’s all in on the Thud factor here. One way to build this deck is to use that to secure commander combat damage by buffing it past 20 and finding a way to push through an attack. What’s more important is that this has the most power of any legendary creature by far, eclipsing all the Eldrazi including both printings of Emrakul. ![]() ![]() Most of those are overcosted nonsense from Legends like Lady Orca, so it’s just about the only one you’d want to play as a commander aside from the OG Yargle, Glutton of Urborg itself, which would be mostly for the memes. Yargle and Multani is one of only fourteen legendary vanilla creatures.
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